Friday, 19 September 2008

The 4 Clans


Dragon Clan: The Path of Righteousness

The Dragon Clan tech tree for Battle Gears
The ancient Dragon Clan prizes honor above all else, they are Yang followers with honor as their symbol. They scorn the use of firearms, preferring to fight honorably. Their warriors seek to become one with their weapons. Due to their devotion to honor, the Dragon deity assists them during times of great peril.

[edit] Serpent Clan: The Way of the Wicked
Descendants of the Dragon Clan, the Serpent Clan has forgotten their honorable ways and have resorted to thievery and deceit. Serpent clansmen are Yin followers. Unlike their Dragon ancestors, they do not scorn the use of firearms; instead they have learned to employ its use in many of their fighting arts. Even though the Dragon knew how to use gunpowder, it was the Serpent who uncovered its secrets. Stealthy, flexible,and cunning, the Serpent Clan uses a variety of battlegears to disable their opponents and produce an advantage.

[edit] Wolf Clan: The Spirit of Might
The wild Wolf Clan prizes freedom above all else. They are Yang followers with freedom as their symbol. Unlike the other clans, they have no cavalry, nor do they have healers. They feed the horses to their wolves, which accompany them and partake in their battles. Their wounds knit surprisingly fast, even more so with the use of herbs. They know a little magic, and much of what they do know is tied to nature. Wolf clansmen are down to earth, hardworking people, and take a delight in nature.

[edit] Lotus Clan : The Essence of Darkness
The Lotus Clan is the remnant of a Yang Clan of old, but it is now a Yin Clan. Lotus clansmen are Yin followers with corruption as their symbol. They follow the Forbidden Path, which focuses on death and decay. Their religion centralizes around three ancient brothers, now long gone, who tended the Tree of Corruption. The Lotus Clan’s strategy is based on their immense understanding of magic, which translates to unit abilities and Battle Gear.

[edit] Zen Masters
Zen Masters take the role of heroes in this game. Zen Masters are the leaders of the clans, who make certain each clan's survival. They are summoned at a cost of Yin/Yang, as well as rice and water. Their Battle Gears are unique, and can turn the tide of a battle in an instant. To balance this out, these heroes can only be purchased near the end of the tech trees. Usually, these heroes assume the role of lords, mercenaries, wizards, demi-gods, and even monsters. Monks are enlisted for the Dragon and Wolf clans, while Ninjas are hired for the Serpent and Lotus clans.

Lotus Master Warlocks paying tribute to their Zen Masters, the Lords and leaders of their clan.

[edit] Dragon Clan
Otomo - This swordsman can, with a battle cry, inspire troops to hit harder and stronger. Otomo's innate ability allows him to regenerate the stamina of his allies when fighting as well. Otomo awaits the return of Kenji, last heir to the Serpent's Throne.
Garrin - This horseman can summon a steed to aid him in battle. He is a specialist at the art of horseback riding and is immune to height advantages.
Arah - Arah is a skilled marksman. She has long since achieved the unity with her weapon Dragon Clan archers pray for, and can use her bow and arrows to see distant terrain. Her expertly aimed shots rarely miss.
Kazan - A large traveling monk and occasional circus performer, Kazan constantly drinks a toxic brew of his own design to set buildings aflame and burn his foes. With all other weapons out of reach, Kazan hits his foes with his drinking gourd. It is the closest thing at hand.
Tao - The master of yin and yang, he uses the balance to his advantage,and reflects the strength of his foes back upon them. With him in play, players can summon two extra monks (or two ninja in the campaign).
Teppo (only available in the Battle Realms expansion "Winter Of The Wolf") - A genius from a far off land, he uses his dragon wheel invention to hurl several rockets a second at his enemies, which is effective against units. It is far more effective against buildings.

[edit] Serpent Clan
Shinja - Ruthless and warmongering, this cunning warrior can intimidate all around them, sapping them of attack strength. To further his might, he uses poisonous blades, giving him the ability to do more damage. He is a realist and magical attacks do him no harm.
Budo - Fat and none too handsome, this lumbering slavedriver uses his whip to speed up peasant movements. However, this drains the peasants' health, and after a few whips, a wounded peasant can die. After so much eating, he has the highest endurance of all zen masters.
Utara - After killing a group of bandits similar to the ones that murdered her parents, she returned from self exile as the strangest weapon in the Serpent Clan's arsenal. Her songs can sap her enemies strength and kill them. Her powers extend into the arcane as well, and she stuns all units when taking harm.
Vetkin - A young handsome womanizer, this sai master saps the will of his enemies and can run faster than a horse can gallop. Tireless, he can go to the whole map without spending stamina. He also can drain his foes energy, and then run away, unharmed.
The Necromancer - An undead sorcerer that has lived for ages and is older than all, aside from, perhaps, Lord Koril and the Dragon deity. He summons spirit warriors to do his bidding and summons the fallen corpses of his enemies to follow suit.
Taro (only available in the Battle Realms expansion "Winter Of The Wolf") - A cowardly prince and Kenji's older brother, he uses an arcane curse to make others vulnerable to his enchanted blade.

[edit] Wolf Clan
Grayback - The noble Grayback is the heir to the Wolf Clan's 'throne'. In Winter of the Wolf, he is constantly called 'lord', a title that he dislikes. Grayback is a skilled fighter, and can often outlive his fellows. He can give a loud, vibrant howl, which increases the attack power of his allies.
Longtooth - Back in the shale mines, Longtooth astonished his Lotus and Serpent masters with his extreme agility and athleticism. During the Revolt of the Wolf Clan, he donned durable armor and boomerangs to slaughter his foes. Longtooth has the longest ranged attack of any other Wolf units, and aside from that, he can climb slopes and mountains with ease. His boomerang is coated with a strange alloy that allows it to pierce through multiple foes or buildings.
Shale Lord - This shale monstrosity was once an eloquent, young speaker of the Wolf Clan slaves turned into an experiment gone wrong by his lord Soban. He can flake off part of his shale flesh and give it to his fellow Wolf clansmen, at the cost of a small amount of health. When fighting, he regains stamina, and despite his large size, can run very quickly.
Gaihla - It is said that this nymph of the woods did not truly come to fight. She is gentle and kind-spirited, but if she is angered, she will wield a wreath of thorns against her foes. She has a number of useful innate abilities. One allows her to walk unimpeded through forest terrain, and the other allows rice paddies to grow quickly, even if it is not being watered.
Wildeye (only available in the Battle Realms expansion "Winter Of The Wolf") - This Packmaster can beat out a tune for summoning sacred spirit wolves, or, use his drum and club to harm his enemies. He can distribute his sacred wolves amongst his fellow clansmen, and has a swift, powerful blunt attack.

[edit] Lotus Clan
Zymeth - Lord warlock and leader of clan Lotus, Zymeth's sphere of sorcery is weather. He blasts spheres of lightning onto his foes as a ranged attack, and can call heavy storms to his fields at the cost of much stamina. When raining, he calls lightning from the sky to sear his foes asunder while rice paddies regrow and regenerate faster.
Koril - The eldest of all warlocks, this swordsman can warp space itself, and with a wave of his hand he can teleport anywhere. He also uses his powers for defensive effects, as any archers or ranged attackers will become furious at the way he shimmers and diverts nearly all ranged attacks.
Issyl - Some may wonder why a young twelve year old boy sits at the Lotus high council, an evil grin playing across his mouth. None feel better when they learn that this is Issyl, master of time, who has aged backwards since an accident long ago. Swift, powerful, and unforgiving, he has the ability to increase the movement speed of his troops rapidly with his ability, called 'Haste'. He can also regenerate his flesh at an incredible rate.
Soban - Once dismissed as a mere tinkerer, this odd, quirky scientist has no equal in terms of brilliance. He creates animated golems, using them as workers and as self destruct bombs, convenient for crowd control and gathering.
The Three Dread Brothers(Lythis, Tausil, Sekh) - The three brothers are dead, yet their spirits somehow live on. It was they that once tended the Yin side of the Tree of Life, the Tree of Corruption. Lythis pruned the roots, Tausil guarded the trunk, and Sekh cut the leaves, they often return to give their allies their blessings (battlegears), and may also suck out the energy of an enemy, sustaining their stamina.
Yvaine (only available in the Battle Realms expansion "Winter Of The Wolf") - Zymeth's mistress and lord of the shale mines, this old ice hag can freeze enemies with a gale of freezing air. Despite the fact that she looks frail, she can fend for herself, and has ranged prowess to match Arah and Longtooth.

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